Citadel: Forged with Fire Godking’s Vengeance Part-Two
The time is finally dawned upon us, the epic Godking’s Vengeance part-two has made its way to Citadel. An entirely free expansion that extends the base Citadel game. Today’s huge new update features an epic concluding storyline, a mutant world spawner event, new trinket abilities, emotes, new creatures and LOADS more!
New 4th Dungeon
An all-new dungeon has been uncovered! It’s quite evident that a dark evil is at foot; hidden deep in the heart of Ignus, a crypt riddled in the dark arts holds a dangerous secret. Covered in grainy ash, this area appears to be completely in despair. With the immersion of this new crypt, your land and all of Ignus' very existence is now threatened. Heroes must take caution while entering this dimension in order to vanquish this new threat!
Horrifying New Monster: Cultists
Wizards you must be on high alert, we've received reports of a horrifying creature looming in the shadows. This horrifying monstrosity has been hiding dormant within Ignus waiting for the perfect moment to strike! Take caution when challenging this creature; they will not go down easily, however, you will be rewarded handsomely for your victory.
Mastery Level Quests & Daily Quests:
Embark on a brand new quest! Gembok has heard of a new development regarding an ancient evil that has awakened deep within the heart of Ignus. A horrifying dimension has emerged and has mutated a gruesome enemy bent to wreak havoc. Set out to seek knowledge of the impending danger from a new adversary well versed in the dark arts. Only the bravest heroes can take on this foe, Gembok holds the knowledge of this mysterious evil lying dormant in the Crystal Caves.
Mutant World Spawner Event
With all this paranormal activity going on, it’s no surprise a vicious mutation has made its way amongst the wild beasts that roam the land. These mutated monstrosities are far more powerful and much bigger than their counterparts. Team up and take on these boss-level creatures, those who come out victorious will be rewarded with the greatest treasures!
You can now dance the night away. 🎶 Introducing emotes to Citadel! Strike a pose or taunt your enemy with your stellar dance moves.
Strike a Pose!
Time to saddle up those tames! Adding some extra protection to your favourite tames with the new armoured saddle series.
Update to Trinkets
Two are better than one! You now have the ability to set two trinkets active at once.
Take to the sky as you fly throughout the world while keeping your mana rings activated.
You can now hold E to close all doors, which we have it on good authority that this will be highly beneficial to PvP servers
You will now find signs throughout Ignus, make sure to check out any messages that may be displayed, they could prove quite helpful
There is now the option for hosts to configure what level players begin at. Add [/Script/Citadel.CitadelGameInstance] AutoLevelNewPlayers=-1 in game.ini set -1 to whatever you want players to be levelled and if they are less than that number, they'll be auto levelled.
Player now have the option to build fast track portals
Tiered world loot spawns have now be implemented
Balance and Gameplay Adjustments
There are now 3-tiers of mana deflection for the obelisk of protection and warding obelisk, based on upgrade level
Adjusted egg recipe
Collision is now disabled on open door meshes, allowing easier player and NPC navigation
Doubled regeneration speeds for starting-town health and mana pools
Tripled regeneration speeds for environmental health and mana pools
Aligning sacrifice spell energy with atonement, for 3x cast duration
Hierarchical recipe tweaks for tier 2 arcane and fire turrets
Adjusted recipe of nexus stone
Multiple tweaks to crypt boss combat systems
Flight trinket mana costs have been tweaked to provide balance for the new 2-trinket system (players without a mana regeneration trinket will notice slightly more expensive flight costs, players with a mana regeneration trinket will notice slightly reduced flight costs)
Flight trinkets now have a chance to roll the extra mana stat
Improved values for cooldown reduction stat: wands will see the largest overall boost
Minor tweaks to crit bonus damage, crit chance, and extra damage stats
Removed useless gender icon from tamed NPCs
Improved waterfall mist performance
Fixes for quest text
Improved the mesh-popping effect for extracted resources
Large mana generator range now properly aligned to visual effects
Players can now no longer build on fast travel tower helix structure
Thank you wonderful wizards, we really hope you enjoy this update! As always, please let us know your thoughts and feedback. We hope everyone continues to stay safe and healthy at home and we’ll see you in Ignus real soon!