PATCH NOTES - 2020-07-23
Hello Wizards, Mages and Magical Folks!
We appreciate all the feedback and patience while we continue to update Citadel.
We have a few small adjustments and bug fixes we’re implementing in this patch and an update on some rewards for defeating Balarok.
It would seem that Balarok had another trick up his sleeve and had stashed away some precious gear. Upon defeating the horrific Balarok, you may be lucky enough to uncover some epic gear and weapons!
Balance and Gameplay Adjustments
Increased time it takes for phoenix bosses to cast tornado (allowing easier escape)
Doubled opening speed for cultist dungeon doors
Adjusted collision of back door of Evren's cage for less griefing
Complete overhaul of atonement spell to make it exactly like sacrifice spell, but for healing
50% faster conversion rates for atonement and sacrifice
More appropriate obelisk of access recipe and mana costs
Friendly players can use obelisk of access
Increased non-flying NPC projectile ranges by ~50% to combat griefing
Reduced NPC time-to-flee in combat to reduce griefing
Various minor adjustments to boss NPC spell ranges
Created and implemented flight-trinket specific stat curves for more reliable stat rolls
Minor buffs to Balarok and Gembok trinkets
Small chance of frostwood on tundra trees
Fixes for some inconsistent magic structure sounds
Fixes for some out-of-bounds warnings in amethyst geodes
Improved icons for various items and structures
Tweaked effects for throne and obelisk of access
Improved notification sounds for rift and mutant spawns
Fix for rogue water volume in the tundra
Misc fixes for some cave mesh issues
Obelisk of access now no longer functions when out of mana
Fixed the issue where stairs could become undeletable
Fixed bug where party members couldn't be seen on the map while riding mounts
Fixed the issue where dungeon treasure was not properly clearing after a run
Fixed the bug where doors and windows would sometimes not stream in properly on structures
Fixed daily quests could be exploited bug
Fixed a bug with where saddles were not reclaimable from dead tames
Fixed an issue where removing a saddle would not update the mount button
Fixed a bug where distant respawn stones would not appear on the map
There is still lots of work to be done here and we’re working towards an updated road 2020 roadmap. So please look forward to that! Thank you again to all the players who have provided us with feedback and suggestions, we can’t wait to show you what’s in store next!